NlolRL wrote: Tue Apr 30, 2019 9:18 pm
King-Eliagh wrote: Tue Apr 30, 2019 8:26 pm
Ok nlol, seeing as I’ve proven you’ve failed abysmally and provided a completely invalid conclusion, I’m gunna teach you how to use an equation to make a valid conclusion when comparing two different things ie AFL and nrl blowouts.
Listen closely now because the maths I’m gunna teach you is above year five level

it’s called algebra
Now what you’re gunna have to do to determine blowouts across the code is first agree on a relative time of the match to begin measurement. Let’s use three quarter time in the AFL and it’s equivalent in nrl. I think we can all agree that if, after three quarters of footy in both codes, that a team has pretty much Buckley’s chances of coming back then it’s fair enough to call it a blowout if that team doesn’t really make a dent or gets thrashed by even more at f/t.
So Before I go further and explain to you how we can measure the AFL or (x) versus the nrl or (y) I need to be sure you’re with me at this point. Cause, god forbid, I’m not about to explain and teach this to someone incapable of understanding.
I disagree. If a side hasnt scored more than 1 try up until 3/4 time they may have the potential to score 1 or 2 in the last quarter but that means stuff all if they havent to that point.
In soccer a 3-0 scoreline should be seen as one-sided, but of course 3 goals COULD be scored in 3 minutes. But to suggest the game is still on the line with 20 minutes to go is pure BS. The games are low scoring for a reason, because it's highly unlikely they will score that in a short space of time
Fail......

can you re-read and re-post something that makes sense?

you didnt even wait for my calculations to decipher what the actual chances are of a team coming back from whatever deficit at three quarter time.
But in any case it appears you are understanding that it is difficult to compare apples and oranges and that your attempt was a mammoth fail.

So well done on that front nlol
Now lemme explain how i decipher a blowout for an individual code like AFL.
Firstly i use my experience as a player and viewer of the game. I know exactly what a blowout is but to prove it i need to use a bit of simple maths.
Firstly i take a score i know to be difficult to overcome. Let’s say a five goal lead at three quarter time. To validate this hypothesis i then go back and look at recent games (a bare minimum of 10) in the AFL where teams were behind by five goals at three quarter time. I then assess how many of those teams were able to come back from this deficit. If its say one out of twenty we can say that, from the data gathered, there’s a very small five percent chance of the comeback. Then to assess actual blowouts i would look at the games where teams are five goals or more down at three quarter time and, if a team is unable to gain more than one goal in the final quarter we can safely say that that game was pretty bloody boring for a significant portion of the game ie a lopsided, a blowout etc.
This is how i do it for AFL, based on real experience and valid mathematical reasoning.
Now can you do the same for rugby league dear nlol? Then, and only then, will we get somewhere in comparing. I’m happy to assist you with an initial experience based benchmark for the NRL re what is a very difficult score to come back from at the 60minute mark. Save you some time you know
